Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... Page

Add a custom AOV (Arbitrary Output Variable) or Multi-Pass layer.

: Always export the multi-pass layers as a 32-bit per channel file sequence (e.g., .exr or .tiff ). An 8-bit depth file will degrade data resolution, resulting in broken texture placements. 2. Apply Textures via ft-UVPass Pro ft-UVPass plugin for After Effects

Offers options to tile or offset the texture to fit perfectly, including a toggle for subsampling. 2. ft-PPass2Matte

Formerly known as ft-PPass, this tool transforms a "Position Pass" into a 3D mask. It allows you to create custom mattes based on the world position of pixels, making it possible to isolate specific parts of a 3D scene for color correction or effects without re-rendering in 3D. Key Features and Updates AEScripts ft-UVPass Bundle v5.5.1a for After Ef...

Includes Multi-Frame Rendering (MFR) and Apple Silicon support.

UV and Position passes are data passes, not image passes. You must render them as 32-bit (floating point) files (like EXR or TIFF) to avoid pixelation and "banding" when remapping textures.

Use Cases and Examples

Version provides crucial performance fixes, Native Apple Silicon compatibility, and Multi-Frame Rendering (MFR) optimizations designed to accelerate modern post-production pipelines. What is Inside the ft-UVPass Bundle?

A UV map is essentially a 2D representation of a 3D surface, like a flattened orange peel. It tells the software where to paint textures on a 3D model. While 3D programs like Cinema 4D or Blender handle this natively, After Effects historically lacked the native ability to read this data efficiently. This is where ft-UVPass enters the narrative. Developed by the innovative coder François Tarlier (the "ft" in the name), this bundle allows artists to import 3D UV data directly into After Effects. It turns a static render into a dynamic canvas, allowing artists to paint, texture, and manipulate 3D models without leaving their 2D workspace.

For example:

A detailed tutorial by Motion Rush (featured on 3DVF) demonstrates a complex application: mapping content onto a curved screen using Blender and After Effects. The workflow leverages FT-UV Pass Pro and covers steps such as:

Do you need help setting up the for these tools?