If you are comfortable with game modifications, searching for a "modified engine.upk file" on sites like Nexus Mods can allow you to use a live, openable console, rather than binding keys one by one. Part 2: Essential Base/Management Console Commands
Now you control XCOM’s hidden backdoor. Use your power wisely, Commander.
Spawning enemies on the strategy layer can corrupt your save. Only use these in a tactical mission . Warning 2: Spawned units are neutral at first. You must get close to activate them.
...\Steam\steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\Config\ DefaultInput.ini : Open this file with a text editor (like Notepad). Add Your Binds console commands xcom enemy within
: Certain commands like GiveMeTech can crash the engine if entered during tactical combat. Only use strategy commands in the base view, and combat commands during missions.
Gives the active squad member infinite movement and action points. SetHP [X] Manually sets the health points of the selected unit. LevelUpSoldier Promotes the selected soldier by one rank instantly. Critical Item Names for the GiveItem Command
Using console commands will disable achievements for that play session unless you use a specific mod or workaround. Always save your game before entering commands. If you are comfortable with game modifications, searching
After using GiveResource , go to the Situation Room or build menu to refresh the display.
Use exactly as written:
Adds engineers to lower building costs and meet project requirements. SetSatellitesAvailable [value] Spawning enemies on the strategy layer can corrupt your save
Download and the Enable Developer Console script.
If you have the console enabled, use these commands to add specific items or resources: Command Example Add Weapon Fragments GiveItem WeaponFragment [amount] Add Alien Alloys GiveItem AlienAlloys [amount] GiveItem Meld [amount] Add Elerium GiveItem Elerium115 [amount] GiveCash [amount] Steam Community Common Gameplay Commands GivePerk [PerkID]
If the console doesn’t appear, try:
Heavy memory-altering commands like KillAliens can occasionally disrupt scripting flags during intensive narrative missions (like the XCOM Base Defense or the final temple ship assault). Always back up your save files manually before executing developer scripts. If you want to tailor your game further, let me know: Are you playing the vanilla game or the Long War mod ?